Supported title

PC optimization for Rainbow Six Siege

Siege is the rare shooter where the map itself is destructible, so the work your machine is doing changes minute to minute as walls come down and debris persists. It also ships two renderers — Vulkan and DirectX 11 — and the one selected by default is frequently the slower of the two on a given machine.

Average FPS increase in Rainbow Six Siege

+59%

The average of the before/after figures Rainbow Six Siege players posted themselves in our Discord, measured on the same scene and settings both times.

What a badly configured machine feels like in Rainbow Six Siege

  • Frames that hold until a wall is breached, then drop through the fight
  • Hitching the first time you enter a room, then smooth on the way back
  • Peeks that feel late even with a high frame rate on the counter
  • A machine that runs Siege worse than heavier-looking games

What we tune for Rainbow Six Siege

The session covers your whole machine, not one game. These are the parts that matter most here.

  • Vulkan against DirectX 11, chosen by testing rather than left on the default
  • Texture and VRAM allocation, which Siege will happily set past what your card has
  • Render scaling separated from resolution, so sharpness is not paid for twice
  • Background services competing with BattlEye, which loads before the game does

Book a session

90 minutes, one technician, tuned around the games you actually play. $52 for a standard slot, $105 if you want one next day — website launch sale, normally $70 and $140.

Book an optimization

Other titles we tune