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LIB-03/Supported titles

Games we optimize

The work is on your whole machine, so the gains follow you into everything you play. These are the titles we tune around, and what specifically tends to be wrong in each.

  • Valorant

    Frames that look fine on the counter but feel late on the flick

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  • Counter-Strike 2

    Frame times that swing on smokes and utility even at high average FPS

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  • Fortnite

    A hard hitch the first time you land somewhere new in a session

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  • Call of Duty

    Texture pop-in and a hitch when you first scope a new area

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  • Battlefield 6

    Fine on an empty server, unplayable at full player count

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  • Overwatch 2

    High average FPS that still feels floaty on tracking heroes

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  • Marvel Rivals

    A repeatable hitch the first time each hero or ability appears

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  • Rust

    Fine on a fresh wipe, progressively worse as the map fills with bases

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  • Deadlock

    Frame drops in late-game team fights with everything on screen

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  • Rainbow Six Siege

    Frames that hold until a wall is breached, then drop through the fight

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  • Grand Theft Auto V / FiveM

    Stutter driving fast through the city that does not appear standing still

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