LIB-03/Supported titles
Games we optimize
The work is on your whole machine, so the gains follow you into everything you play. These are the titles we tune around, and what specifically tends to be wrong in each.

Valorant
Frames that look fine on the counter but feel late on the flick
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Counter-Strike 2
Frame times that swing on smokes and utility even at high average FPS
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Fortnite
A hard hitch the first time you land somewhere new in a session
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Call of Duty
Texture pop-in and a hitch when you first scope a new area
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Battlefield 6
Fine on an empty server, unplayable at full player count
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Overwatch 2
High average FPS that still feels floaty on tracking heroes
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Marvel Rivals
A repeatable hitch the first time each hero or ability appears
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Rust
Fine on a fresh wipe, progressively worse as the map fills with bases
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Deadlock
Frame drops in late-game team fights with everything on screen
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Rainbow Six Siege
Frames that hold until a wall is breached, then drop through the fight
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Grand Theft Auto V / FiveM
Stutter driving fast through the city that does not appear standing still
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