Supported title
PC optimization for Call of Duty
Call of Duty ships one of the largest texture streaming budgets in any shooter, and it will happily ask for more VRAM than your card has. When it does, the overflow goes to system memory and the game stops feeling responsive long before the FPS counter admits anything is wrong.
Typical increase, all games
+60%
Nobody has reported before/after figures for Call of Duty yet, so this is the average across every optimization customers have reported, whatever they play. It is what the work generally does — not a measurement of this game. Rust has its own figure.
What a badly configured machine feels like in Call of Duty
- Texture pop-in and a hitch when you first scope a new area
- A long stall on the shader install screen after every update
- Frames that collapse specifically in Warzone's final circles
What we tune for Call of Duty
The session covers your whole machine, not one game. These are the parts that matter most here.
- Texture streaming and VRAM budget matched to the card you actually own
- Shader precompilation, so it happens once instead of every launch
- Page file and memory configuration for when streaming overruns
- On-demand texture downloads and the disk they are being served from
Book a session
90 minutes, one technician, tuned around the games you actually play. $52 for a standard slot, $105 if you want one next day — website launch sale, normally $70 and $140.
Book an optimization