Supported title
PC optimization for Marvel Rivals
Marvel Rivals is another Unreal Engine 5 title, and it carries UE5's signature problem: shader compilation stutter. The hitches most players accept as part of the game are largely a configuration issue, not a hardware one.
Average FPS increase in Marvel Rivals
+72%
The average of the before/after figures Marvel Rivals players posted themselves in our Discord, measured on the same scene and settings both times.
What a badly configured machine feels like in Marvel Rivals
- A repeatable hitch the first time each hero or ability appears
- Stutter that gets better later in a session, then returns after a patch
- Frame pacing that feels wrong even when the average is high
What we tune for Marvel Rivals
The session covers your whole machine, not one game. These are the parts that matter most here.
- Shader cache behaviour and the settings that invalidate it every launch
- Lumen, global illumination and the reflection settings that cost most here
- Upscaling choice — DLSS, FSR or native — matched to your resolution and card
- Frame pacing and the presentation mode, so smoothness stops tracking averages
Book a session
90 minutes, one technician, tuned around the games you actually play. $52 for a standard slot, $105 if you want one next day — website launch sale, normally $70 and $140.
Book an optimization