Supported title
PC optimization for Deadlock
Deadlock is a Source 2 title still in active development, which means its performance profile moves between patches. It combines a MOBA's object count with a shooter's need for input consistency, and most machines are configured for neither.
Average FPS increase in Deadlock
+62%
The average of the before/after figures Deadlock players posted themselves in our Discord, measured on the same scene and settings both times.
What a badly configured machine feels like in Deadlock
- Frame drops in late-game team fights with everything on screen
- Performance that changes noticeably from one patch to the next
- Input that feels heavier than it does in other Source 2 games
What we tune for Deadlock
The session covers your whole machine, not one game. These are the parts that matter most here.
- Core scheduling for Source 2's threading, as with CS2
- Frame cap and Reflex configuration for input consistency
- Settings that survive a patch, rather than resetting with each build
- Background load and overlays, which hurt most at peak object count
Book a session
90 minutes, one technician, tuned around the games you actually play. $52 for a standard slot, $105 if you want one next day — website launch sale, normally $70 and $140.
Book an optimization